I couldn’t
resist telling the Designing Change class students one day that they were
taking a class without a curriculum. If
the class wasn’t pass/fail, of course, we wouldn’t have quite this level of
comfort. Yet the design process
incorporates skills of collaboration, research, writing and presentation that fit
21st century skills descriptors better than most.
When we planned
a class using the design thinking model for 9th and 10th
graders, I pictured several 9th grade boys in particular who
struggled with the expectations of sitting around tables talking about
literature. In the English classroom, I
always balance discussion with action such as group work, board work, or interpretive
work, but the thinking about texts in discussion, later reflected in writing
remains at that heart of most English classes.
Even if we move toward production, the act of reading and interpreting will
remain central. For a particular group
of 9th graders, this will always be challenging.
So, when we
imagined and then created this class that starts with collaborative activities
and then moves into interviews, brainstorming and then physical prototyping, I
imagined these kids would become the stars.
And at first they were. Our first
activity, the straw and paperclip bridge, got everyone working with their hands
and each other to solve a problem. And while the enthusiasm for this first
problem in this novel class was electric, I noted that the students who took
the lead in the discussions and in the presentations, were generally the same
students who would have done so in regular class projects. Perhaps, I thought, habits matter more than
skills here and different students would surface as we moved into
projects. And when we moved into our
first design problem- a physical problem in the school- some different students
took the lead, particularly when computer aided design skills were required to
use the Sketchup software. Yet once that
phase was done and the prototypes needed testing or iteration, these students
drifted to the margins. And I mean that
quite literally. It seemed that students
who liked working with objects or technology have very different skill sets
than those who work with ideas or people, and when the tasks became social,
these students check out. In my circuits
around the class, I coached some students to face the group, to move closer, to
stop drawing or engaging in other distracted/ing activities. In our debrief, the division between those
who preferred working with people those who preferred technology or objects
stood out. Since then, and despite
coaching, the challenge remains.
Much of
the design thinking process is collaborative or social. Students who struggle interacting with others
struggle here. And what stands out most
to me, is that these are the same skill sets that make students successful in
‘normal’ school projects. So while I
imagined the design space being one that privileges non-traditional learners,
I’ve been reminded that much of traditional learning and design thinking
require social skills.
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